Sponsored by SAP, delivered by Romero Games and hosted by Baboró International Arts Festival for Children.
Calling all children with an interest in designing video games! Do you know some curious kids who’d like to find out what’s involved in developing games from concept to design? Ever wondered how to make a game stand out from the hundreds created every day?
All will be revealed at a game design workshop aimed at children aged 10-12 years on Sunday September 30th in the Meyrick Hotel. Hosted by Baboró International Arts Festival for Children, the workshop will be delivered by the award-winning team at Romero Games. During the workshop, attendees will focus on the four pillars of games: design, art, code and audio. On the design side, Brenda Romero will explore what makes a game a game, and give attendees the building blocks to develop a game of their own. Moving on to art, Denman Rooke will discuss and demonstrate character and environmental drawing and work with participants to develop their own characters. Lastly, John Romero and Keith O’Conor will focus on code and add audio, showing participants how games come together in a live demonstration on stage. Volunteers from SAP will be on hand to assist with the workshop.
Brenda Romero is a BAFTA award-winning game designer, artist and Fulbright scholar. John Romero is an award-winning game designer, level designer and programmer. Keith O'Conor is Technical Director of Romero Games. Denman Rooke is Lead Artist of Romero Games.
The workshop is a fundraiser for Baboró’s annual festival. Now in its 22nd year, this year’s festival runs from October 15-21. All the money raised from this workshop will go towards supporting Baboró's access programme, which offers subsidies and supports to ensure access to the arts for all children.
Time: 12:30-5:30pm
Age: 10-12
Venue: The Meyrick Hotel
Cost: €20, includes a light snack
Please note: Parent/guardian must accompany attendees to the registration desk